

Analogue Games

Wargaming isn't just about digital games. Analogue games have a number of advantages to digital systems, especially when creating new designs or concepts.
Below are a number of games that Fight Club has produced, supported, or will be supporting in the future.
If you like any of our games please leave us a review:
Watch our Connections Online 2025 spotlight on Analogue Games:

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Designed by Phil Sabin formerly of KCL, Counter-Air is a 2 player game depicting an aerial offensive against an opposing air base. This is a deterministic game with no dice but still creates surprising outcomes.

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A 2 player strategic level wargame covering the 2022 Russian invasion of Ukraine until the end of 2024. This game highlights the attritional nature of combat and that easy victories are illusive.

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A solitaire tactical wargame depicting the fight to liberate Iraq's second largest city from ISIS in 2016/17. The simple combat system includes the use of Western air/artillery support, civilian casualties, IEDs and damage to the city.

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A solitaire wargame about generating military readiness as the Joint Chiefs of FREEDONIA (a fictional global power). Mobilize Army, Navy, Air Force and SOF units to satisfy threat levels in various theatres without breaking the budget, morale or your political masters.

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A two player wargame simulating a ‘fictional’ war between Russian and NATO in the Baltics. One player takes the role of the military commanders of the Russian Western Military District and the other the Baltic Command of the NATO Alliance. Gameplay is simplified to Air, Naval and Land combat including the use of Tactical Nuclear weapons. Players are in a race to achieve their aims before the political leadership agrees a ceasefire.

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A simple two player space wargame simulating the 'hunt' to achieve a kinetic strike on Blue's orbiting satellites by Red's Anti-Satellite assets. Watch out for the space debris!

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A two-three player micro wargame that simplifies the issues of logistics in Normandy during the 1944 breakout. Players must skillfully move supplies forward to their frontline units to continue the advance or shore up their defences without creating moments of opportunity for their opponent.

DEEP DIVE AI PODCAST (to follow)
Viva La Revolution! is an abstract, asymmetric two-player wargame simulating revolution and counter-revolution in a fictional South American country. The Rebel and Government players are vying for dominance in four victory conditions: Control of territory, Support of the Population, Legitimacy, and to Capture of the Capital. After 20 turns the winner is declared. A successful Revolution generates the starting scenario for a return match between the same players.

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(to follow)
Guardians of the Skies is a 2-player asymmetric wargame simulating a high-intensity aerial conflict using modern assets—drones, missiles, airstrikes, and electronic warfare. Both sides must simultaneously attack and defend across industrial, urban, and military targets, where cumulative damage degrades combat effectiveness turn by turn.

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Pendulum and Peace is a 2-player strategic boardgame simulating the military and diplomatic struggle of a modern conventional war. Players alternate between battlefield operations and peace negotiations in a race against economic and morale collapse.

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Sweeping Satellite is a 2-player/team, semi-abstract wargame set in the near-future space domain. Players act as members of under-resourced Space Operations Centres (SpOCs) tasked with conducting Space Domain Awareness, Space Control, and Geospatial Intelligence. Each team allocates energy to deploy satellites, scan global regions, and counter enemy capabilities across 6 turns. Back the project at the Dietz Foundation and receive the demo tabletop simulator files for free.

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To be announced
To be announced