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FIGHT CLUB NEWS


Gaming Incentives
Many serious games model capabilities and processes well, but ignore incentives (also called politics). That creates a quiet failure mode in design. The game assumes every actor shares the same objective, so the system behaves like a perfectly coordinated team solving a problem as efficiently as possible. Real systems rarely work that way. Actors operate under competing pressures, and those pressures often shape outcomes more than the formal capabilities on the table. When in
edwardfarren
Mar 152 min read


War by Numbers: Grounding Wargames in Hard Data
In a recent session hosted by Fight Club International, Christopher A. Lawrence, Executive Director of the Dupuy Institute and author of War by Numbers, joined the conversation to pull back the curtain on the "science" of wargaming. As a historian by trade with decades of experience building massive combat databases, Lawrence offers a sobering look at how modern wargames—both professional and hobbyist—are often built on a "base of sand."

Fight Club International
Mar 153 min read
FCI 2026 Town Hall Recording
We invite you to click the link below to watch our comprehensive recording of the Virtual Town Hall held on Sunday, the 28th. This event, titled the 2025 Fight Club Townhall , was an engaging and informative session where we discussed various critical topics that are essential for our community's growth and development. We encourage everyone to take the time to view this recording, as it contains valuable information and updates that are pertinent to our ongoing efforts and g
edwardfarren
Dec 30, 20251 min read
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